Byles described the game as \"glib\" and \"cheesy\", and said the story and the atmosphere were similar to a typical teen horror movie. The film was inspired by a number of classic movies; the developers observed horror tropes and clichés that can be subverted in the game. These films included Psycho, The Haunting, The Exorcist, Halloween, Poltergeist, Evil Dead II, and The Conjuring. Fessenden and Reznick wrote a script of nearly 10,000 pages. The playable characters were set up as typical horror movie archetypes but as the narrative unfolded, these characters would show more nuanced qualities. The writers felt that, unlike films, games can use quieter moments for characters to express their inner feelings. With the game's emphasis on players' choices, players can no longer \"laugh\" at the characters' decisions because they must make these decisions themselves. It enables the player to relate with the characters and make each death more devastating. The dialogue was reduced significantly when the team began to use the motion capture technology, which facilitates storytelling through acting. The story was written in a non-linear fashion; chapter 8 was the first to be completed. This ended up causing some inconsistencies in the story.
Eventually Susan and Lucy return to Aslan's body and see mice scampering over him. Susan raises a hand to scare them away when Lucy notices that they are actually nibbling at the cords and trying to untie him. The mice leave as dawn arrives, and Susan and Lucy walk around aimlessly as the sky brightens. The girls look at Cair Paravel when the first ray of gold breaks out over the horizon. At that moment, Susan and Lucy hear a deafening crack. They whirl around and see that the Stone Table has broken in half. Aslan has disappeared. Lucy asks if this is more magic, and a voice behind her answers that it is, indeed, more magic. Susan and Lucy whirl around again and see Aslan, alive. Susan and Lucy rush to Aslan, and Susan asks him if Aslan is a ghost. Aslan alleviates their fears with one warm breath. To answer their question, Aslan explains that the Witch was right, that the Deep Magic had decreed that all traitors' lives are forfeited to the Witch. If the Witch had looked back before the dawn of time, she would have learned that when a willing, innocent victim is killed by a traitor, the Stone Table will crack and death will be reversed. Elated by this revelation, Aslan leads Susan and Lucy on a wild romp through Narnia.