Nfs Prostreet Ps3 Game Saves VERIFIED
Click Here >> https://bltlly.com/2trvwr
At the \"Code Entry\" menu in Career mode, enter one of the following codes to activate the corresponding cheat function. Note: Most codes can only be used once. Therefore it is recommended that the auto-save option be disabled before using the codes in the event you wish to revert the game to its original state. Also, using some codes may reset the performance of cars that have previously been improved.
Enter the \"UNLOCKALLTHINGS\" code. Exit to the main menu, reload Career mode, and you should now have the Nissan 240 SX, modern Pontiac GTO, Chevy Cobalt SS, and black Dodge Viper SRT 10 in your garage. Sell those four cars to get approximately $90,000. Then, save your career, and reset the game. Load your saved career. Enter the \"UNLOCKALLTHINGS\" code again. Exit to the main menu, reload Career mode, then go to your garage. The Nissan 240 SX, modern Pontiac GTO, Chevy Cobalt SS, and black Dodge Viper SRT 10 should be in your garage again. Repeat this process as much as desired.
Cheat mode.At the \"Code Entry\" menu in Career mode, enter one of the following codes to activate the corresponding cheat function. Note: Most codes can only be used once. Therefore it is recommended that the auto-save option be disabled before using the codes in the event you wish to revert the game to its original state.Enter the UNLOCKALLTHINGS code. Exit to the main menu, reload Career mode, and you should now have the Nissan 240 SX, modern Pontiac GTO, Chevy Cobalt SS, and black Dodge Viper SRT 10 in your garage. Sell those four cars to get approximately $90,000. Then, save your career, and reset the game. Load your saved career. Enter the UNLOCKALLTHINGS code again. Exit to the main menu, reload Career mode, then go to your garage. The Nissan 240 SX, modern Pontiac GTO, Chevy Cobalt SS, and black Dodge Viper SRT 10 should be in your garage again. Repeat this process as much as desired.
I just found a way in NFS PRO STREET (PC,PS2,PS3,XBOX,XBOX360)That gives you some +90,000 in game Dollars .It is simple but a bit lengthy for some gamers.I will explain it in following steps to avoid misunderstanding.I tested it and it perfectly works every time.Only one rule follow the way below and get +90,000 dollars in career.1.Start your console and run NFS PRO STREET GAME2.Now Load your career profile.3.Go to the cheat menu and enter this code \"UNLOCKALLTHINGS\"The screen will come up and says that you unlocked a bonus.4.Now go back on menu and save your career.5.Go back again and reload your career.6.Go in your garage, you will find 3-4 new cars( 240x,Cobalt SS, Dodge viper speed, dodge viper grip)7.Now sell all these bonus cars, you will get nearly +90,000 dollars.WAIT ITS NOT THE END !8. Now save again your profile.9. Press the PS Button on your control and quit the game. Then restart NFS pro street.10. Now if you want more money again goto step 3 as many times as you like. But you need to go all way down to step 9 every time you want more money.takes a long time but well worth it for the Zonda and Lambo :)
SAFETYNET - for repair markersreggame - $10000 bonus and unlock cars, including camaro concept, mustang gt500 and r34 skyline1ma9x99 - $2000 bonusw2iollo1 - $4000 bonusL1is97a1 - $8000 bonusZEROZEROZERO - Coke Zero Golf GTIHORSEPOWER - for engine upgradeleipzig - unknown unlockcollectorsed - unlock acura integra, acura nsx, audi rs4, lexus is350 and solstice gxp in collectors editionUNLOCKALLTHINGS - unlock all bonusesitsaboutyou - Unlock audi tt quattrocastrolsyntec - unlock castrol syntec vinylenergizerlithium - unlock energizer lithium viper & vinylworldslongestlasting - unlock k&n vinylmitsubishigofar - unlock lancer evolutionCASHMONEY - you get $10,000
The PC port is also rather infamous for having a game-breaking bug in which you couldn't continue past the race results screen that would never get officially fixed until a modder came along almost 10 years later.
A 38th song exists within \"ps_music.mus\" which does not play in-game. The song in question is known as \"Vertical Drop\" by Splitting Adam. It doesn't exactly sound like it fits anywhere in the game, so one could assume that would be the reason it didn't make it.
In the 343179 Pre-Release build of the Xbox 360 version, an unused version of the song \"No Good\" by Plan B can be found within that version's \"ps_music.mus\" file. It seems to be the same version of the song used in the PSP iteration of the game. It likely may have been removed due to a large amount of censoring required to maintain the game's ESRB rating, which resulted in the developers opting for an instrumental version of the song instead.
An unused track found in the Asian PC release of the game. Judging by its name, the track was designed to test lighting and other light behavior. This course shares majority of its assets with that of Infineon, and even contains some unused Super Promotion assets.
A number of features seen in previous games can be found leftover in ProStreet; AI behaviors and setups for police vehicles and traffic cars, damage setups for them all including helicopters. Their vehicle behaviors are even valid, but don't do much (apart from SoundCop and ChassisSimple, the former silencing car audio while the latter having no notable effect on AI opponents but makes the player's car uncontrollable and shortly flip over) given police are completely absent in this game. Spike strip functionality also remains and can make sparks emit from the car's tires if the vehicle uses DamageRacer behavior, but does not affect performance nor handling in any way.
This is a placeholder for the game's final cutscene, \"fmv17_showdown_king_def\", only present in the Asian PC release and the Xbox 360 prototype. It is a recording of the cutscene played back from the in-game camera editor with noticeable rainbow banding, indicating that it was recorded off of a console. The other part of the cutscene telling the player that they have defeated the Showdown King has also been omitted.
Present only in the Asian release. It would've been a placeholder for the PSA that plays when starting up the game, but the PSA in this game shares a cutscene with the opening logo. For some reason, the audio is much longer than the actual video; the length and the various car noises hint at it being the audio for an early attract cutscene.
This is an unused tutorial cutscene that was supposed to give players a general overview of the career. Judging by the text, it likely would've played in the \"career overview\" menu. The cutscene features a seemingly early version of the career map, and all of the text for it is still in-game, though some of it goes out of the baked-in text box.
These files contain everything necessary for the game to boot, all put into one large file. They seem to be game executables only meant to run on developer hardware, since trying to boot the game with them in Dolphin after separating their contents results in the debug log throwing an error.
Two directories named ProStreet08Japan_Data and ProStreet08JapanMilestone_Data contain residual data from MetroWerks CodeWarrior, an integrated development environment commonly used for game development on the GameCube and Wii. The file CWSettingsWindows.stg present in the root of the directory appears to be a program settings file that stores what parts of the software were currently being used, [1] and the second file, TargetDataWindows.tdt, present in the Default_Wii_Project subdirectory, appears to point to various libaries used to compile source code. [2]
A Steam version, added May 4th, 2013 can be found on SteamDB (1 year after official servers were shut down). Nothing is known about this version. Electronic Arts may originally have planned to put this game on Steam's store or even into another game pack such as EA Racing Pack, or as a promotional giveaway. The reason to why the game was not put on Steam into this database is currently unknown.
Cheat CodesFrom the list of Cheat Codes below the most important one is UNLOCKALLTHINGS. These cheat codes are disabled by the game update. To use these codes you will have to clear the system cache of your Xbox 360. Once you have used the cheat codes you have to save your game. Then you can continue to play online with your \"cheated\" save game.
To enter the cheats go into career mode and select \"code entry.\" You need to have beaten the initial introduction event to gain the ability to do this.NOTE: You cannot use the cheats on a save game made with the update. This means you have to use the codes on a new save. You have to decide if you want to use the cheats when you start playing the game.
Clear System Cache on the Xbox 360Clearing the cache on the Xbox 360 is useful if the system seems sluggish, unresponsive, or you just need to get rid of a game update. All downloaded game updates will be removed. If you have downloaded an update for a game, in order to play it on Xbox Live you will need to download it again. User game saves, profiles, demos, videos, etc. are not deleted during the process.To clear the cache on the Xbox 360 do the following:
Money trick 2. Enter the code \"unlockallthings\" and turn off autosave. Then complete one race. Return to the garage and there will be some new cars. Sell these for 71,000 and manually save the game. Reset your console and restart the game and you will be able to repeat the trick.
Need for Speed: Carbon is a 2006 racing video game and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile, and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for the PlayStation 2, PlayStation 3, Xbox, Xbox 360, GameCube, Wii, Windows, and Mac OS X and in 2008 for arcades. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-r